![]() We are working on enhancing the experience and providing believable audio that focus on objects positioning and 3D sounds propagation.” This is one area of the original game that still resonates with players. Audio also plays an important role reinforcing that sense of immersion. We’re playing with shadows, with dynamic lighting, so not only does it create the mood and the atmosphere, but it also has an effect on gameplay, because the player has the ability to control the lighting in certain areas of the ship. “We’re playing with volumetric effects,” says Philippe, “so instead of just having sprites, you’re really able to feel the depth of a room, the thickness of the air. This allows the game to do some things that older technology simply couldn’t handle, to create a previously impossible sense of immersion. We’re rebuilding everything from scratch, but we’re keeping the same story and the same structure.” There are new parts, new props, new collision models, and so on. “It’s being fully rebuilt in Frostbite,” Roman says, “with all new assets, new character models, new environments - even though we’re basing those on the original designs. Instead, it’s a remake, rebuilding everything from the ground up in a new engine - while keeping, and being respectful of, what made the original so special. But it also isn’t a remaster, which is mainly a higher-resolution, faster-running version of the exact same game. First of all, this isn’t a reboot - that is, it’s not a wholesale re-imagining of the franchise. So let’s talk about what this new iteration of Dead Space is, and what it isn’t. It’s all going into this game.” HONORING THE LEGACY We’ve got concept art, visual guidelines, source materials, notes on the conversations we had with them, the knowledge that they gained - it’s all here. “So that really comes in handy, seeing all the notes from the sequel, everything the Visceral team had shared with us as we were making the game with them. “I actually found my old notebooks from Dead Space 2!” he tells us. That gives him a unique perspective on this remake - and a very special set of resources. So I made sure that I savored it, a little bit at a time.”īut Mike has an even deeper connection to the franchise, because he was the Art Director for his work at EA Montreal on Dead Space 2. “And I remember enjoying it so much that I didn’t want it to be over. “I remember being so excited to play that game that I’d think about it all day and then go home just so I could play,” he says. Mike’s feelings about the original are just as enthusiastic. So I was the first person officially assigned to Dead Space, "and started preparing the project for the awesome team that moved from Star Wars: Squadrons to form the Dead Space team." ![]() “At that point it was like, ‘Well, where do I sign?’” Philippe says. ![]() After several conversations with VP and General Manager Patrick Klaus, he finally learned that a remake of Dead Space was the project he was actually being recruited for. So the opportunity to work on Dead Space was like, ‘Yes, you can stop talking, I’m on my way.’” ![]() “I’d never had the opportunity to work on a survival horror game, which is one of my favorite genres as a gamer. ![]() Of course, that’s not all he had to say about joining Motive. Take, for example, Roman’s four-word response when we asked what brought him to Motive: “The words ‘Dead Space.’” This is clearly a team that’s in love with the source material, and it shows in every facet of the project. (Left to right) Mike Yazijian, Art Director Roman Campos-Oriola, Creative Director Philippe Ducharme, Senior Producer BY FANS, FOR FANS And it quickly became clear that this remake is a passion project for everyone. In order to get a sense of what’s going into this project, we talked to Senior Producer Philippe Ducharme, Creative Director Roman Campos-Oriola and Art Director Mike Yazijian. Our talented folks (who shipped Star Wars TM: Squadrons and the single-player campaign of Star Wars TM Battlefront TM II) are deep in the process of turning a 2008 title into a state-of-the-art, modern experience. Meet the Team Leading the Remake of Dead Space Learn how inspiration, innovation, and collaboration are bringing the beloved game back to life.īy now, you might have heard: Dead Space TM, one of the most beloved and critically acclaimed survival horror games ever, is being rebuilt from the ground up to offer a deeper and more immersive gameplay experience. ![]()
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